Changelog¶
Version 0.2.3 (2026-01-11)¶
Bug Fixes¶
Snapped custom per-voxel dimensions to the model grid spacing for consistent meshing
Quantized heightmap column heights to grid spacing to avoid partial-height adjacency
Improvements¶
Enabled greedy meshing optimization for heightmap surfaces by voxelizing snapped columns
Added a one-time warning when custom dimensions are snapped to the grid
Version 0.2.2 (2025-11-14)¶
Bug Fixes¶
Fixed dimension handling for custom per-voxel dimensions in Z-up mode
Corrected double-swapping issue where dimensions were swapped during storage and again during mesh generation
Fixed greedy meshing algorithm to properly handle non-uniform voxel dimensions in Z-up mode
Improvements¶
Improved internal dimension storage to maintain consistency across coordinate systems
Enhanced mesh generation to use pre-swapped dimensions from storage
Version 0.2.1 (2025-11-13)¶
Features¶
Added configurable coordinate systems (Y-up and Z-up modes)
Added greedy meshing optimization (enabled by default)
Significant file size reduction (10-100×) for regular structures
API Changes¶
Added
coordinate_systemparameter toVoxelModel.__init__()Added
optimizeparameter tosave_mesh()andgenerate_mesh()Removed deprecated
set_y_up()andset_z_up()methods
Bug Fixes¶
Fixed normal direction for Z-up mode meshes
Fixed triangle winding order in Z-up mode (handles reflection properly)
Fixed dimension swapping in coordinate system conversion
Documentation¶
Added comprehensive coordinate system documentation
Added mesh optimization guide
Updated all examples to show both Y-up and Z-up usage
Version 0.2.0 (2025-07-11)¶
Features¶
Renamed core methods for clarity:
add_cube()→add_voxel()add_cubes()→add_voxels()remove_cube()→remove_voxel()
Added support for custom dimensions per voxel
Changed initialization parameter from
cube_sizetovoxel_dimensionsAdded support for non-uniform voxel dimensions (different x, y, z sizes)
API Changes¶
Breaking:
cube_sizeparameter renamed tovoxel_dimensionsBreaking:
cube_sizenow accepts tuples for non-uniform dimensionsOld method names kept as aliases for backward compatibility
Version 0.1.x¶
Initial release
Basic voxel-based mesh generation
STL export (ASCII and binary)
Anchor point system